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Mini Wars Buildings

The complete Mini Wars building list, sorted by category and unlock stage. The order you place these in is the difference between an early elimination and a top-board finish — read the tier and the tips, not just the stats.

21 entriesS-tier · 7Live Build
ABOUT THIS DATABASE

This is the complete Mini Wars buildings database for the Roblox country-conquest game by Horangi99. Every placeable structure is documented here — from the 21-entry roster of resource farms, refineries, military bases, and the endgame Black Hole Generator. Cards are sorted by category and unlock stage so you can read this page top-to-bottom as a build order.

If you only have time for one section, jump to Resource buildings first — those decide your tempo for the entire run. Then plan your S-tier slots using the Mini Wars tier list, and pick a build order from the strategies page to see how these buildings combine into a winning archetype.

Build order priority

Stage 1 (0-3 min): Farmhouse → Wheat Farm → Carrot Farm → first Workshop. No exceptions, no military yet.

Stage 2 (3-8 min): Storage Center, Bank, second Workshop, first Barracks for population scaling.

Stage 3 (8 min+): Pivot to your archetype — Air Base for rush, Oil Rig + Steel Mill for industrial scaling, or Bunker for turtle.

How buildings interlock

Buildings in Mini Wars are not standalone — they form chains. Carrot Farm → Workshop → Storage Center is the Economy chain. Oil Rig → Steel Mill → Air Base is the Industrial chain.

Read the game systems page to understand which chains feed which win conditions.

Resource

Mini Wars Resource Buildings

3 entries

Raw input generators — wheat, carrots, oil, steel. Place these first; nothing else works without resource flow.

Production

Mini Wars Production Buildings

5 entries

Convert raw resources into refined output. Workshops, mills, and the rigs that bridge to military assets.

IND-01 · Early

Wood Plant

B

The transition out of pure crops and into industry. Wood is a reliable mid-tier sell on the Market and the prerequisite mindset shift for everything that comes after — factories beat farms.

ProductionMid-game pivotCivilian-driven income
Moderate · mid tier
INF-01 · Early

Workshop

S

Each Workshop adds a builder to your roster. More builders means everything in your country goes up faster, including military buildings during wartime. The first Workshop is the single highest-impact purchase in the entire early game.

ProductionTempoBuild speed
Cheap · priority buy
INF-02 · Early

Storage Center

S

Auto-collects production from every nearby factory and farm. Place it in the middle of your industrial cluster and you stop wasting time clicking. The hidden multiplier on every building you own.

ProductionAutomationClick-saving
Moderate · core infrastructure
IND-04 · Mid

Oil Rig

A

A heavy-industry production node. Oil sells reasonably well on the Market, but its real value is as the upstream input for your military complex. Skipping the Oil Rig caps how many late-game units you can field at once, no matter how much money you stockpile.

ProductionMilitary supplyMid-late industry
Expensive · mid-late industry
IND-03 · Mid

Steel Mill

A

Refines raw inputs into Steel — the prerequisite material for every advanced military building, from Tank Bases to Missile Launchers. Without a Steel Mill in your chain, your military caps out at Barracks and Border Towers.

ProductionMilitary supplyMid-game pivot
Expensive · mid industry
Population

Mini Wars Population Buildings

1 entries

Grow your civilian roster. Population gates how many soldiers, drivers, and operators you can field.

Economy

Mini Wars Economy Buildings

3 entries

Cash and storage. Markets, vaults, and Storage Centers that decide whether your wealth survives a raid.

Utility

Mini Wars Utility Buildings

3 entries

Quality-of-life buildings — builders, dispatchers, and infrastructure that compress your build time.

Defense

Mini Wars Defense Buildings

2 entries

Walls, turrets, and the Bunker. Cheap insurance against Air Rush and ground raids.

Military

Mini Wars Military Buildings

4 entries

Offensive force. Barracks, Air Bases, and the Black Hole Generator — your win-condition slots.