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Mini Wars Patch Notes

Mini Wars ships as a Live Build, not on a numbered patch cadence. Below are the most notable rolling updates — sourced from developer announcements and observable in-game changes. Read the diff before you blame your build order.

Live Build · May 20263 entriesUpdated May 06, 2026
ABOUT THE CHANGELOG

These are the official-equivalent Mini Wars patch notes for the Roblox country-conquest game by Horangi99. Mini Wars does not ship on a numbered release cycle — it is a Live Build, meaning balance tuning, new buildings, and bug fixes drop continuously, often without an in-game announcement banner. Each entry below documents what observably changed: which numbers moved, which buildings were added, and which strategies got quieter or louder as a result.

The latest entry sits at the top. After every shipped update we re-calibrate the Mini Wars tier list and refresh affected building entries. If a strategy on the strategies page suddenly stops working, this changelog is the first place to check.

How updates ship

Mini Wars patches arrive without version numbers in-game. The dev team announces some changes in the official Discord; others land silently and get spotted by players in the next match.

We assign internal version tags (Live Build · May 2026 is the latest) so you can reference a specific build in guides and bug reports.

How we track changes

Source 1: developer posts in the official Mini Wars Discord and Roblox group feed.

Source 2: in-game observation — building costs, output rates, and unlock conditions are diffed match-to-match.

Source 3: community reports in the official Discord, cross-validated before inclusion.

Full Mini Wars changelog

· Latest ·

Live Build · May 2026

Industrial Depth & Stability PassMay 06, 2026
HL01Oil Rig surfaced as a top-level Production building; Steel Mill chain refreshed.
HL02Bunker added to the defensive build menu — a hardened mid-tier garrison structure.
HL03Server stability significantly improved during peak hours.
HL04Storage Center auto-collect radius and consistency tightened.
HL05Workshop builder allocation now re-balances correctly when buildings are sold.
BuildingsOil Rig: production node for Oil resource, available as a mid-tier industrial unlock. Free Oil Rig reward live for accounts joining the official Roblox group.
BuildingsSteel Mill: surfaced as an explicit chain step between Wood Plant and military buildings — Steel is now the gating material for Tank Base / Air Base / Missile Launcher.
BuildingsBunker: hardened defensive structure that garrisons soldiers and absorbs significantly more damage than a Border Tower.
BuildingsStorage Center: collection radius behaviour tightened to be more consistent across cluster sizes.
BalanceBarracks role clarified — primary purpose is civilian recruitment, with soldier training as a secondary toggle. Tier rating raised from B to A in community consensus.
EconomyMarket price-swing volatility re-tuned — fewer extreme dips, slightly fewer extreme surges.
BugfixBuilders no longer get stuck on demolished foundations after a sell.
FeatureFree Oil Rig reward for joining the official Roblox group is live for new accounts.

Live Build · April 2026

Air Power TuningApr 18, 2026
HL01Black Hawk units re-balanced to reinforce the Air Base + Missile Launcher meta.
HL02Tank Base offense pass — slight buff to keep ground viable as a complement to air.
HL03New Border Tower placement preview added.
MilitaryBlack Hawks: damage profile re-tuned, slightly fewer one-shot trades against fortified defenses.
MilitaryTank Base: offense raised to retain combined-arms relevance.
BuildingsBorder Tower: placement preview now shows coverage radius before purchase.
BalanceGeneral cooldowns slightly reduced after defeat to encourage re-engagement.

Live Build · March 2026

Foundation UpdateMar 09, 2026
HL01Statues (Worker / Soldier) added to the visible build menu — previously hidden in submenus.
HL02Base map expansion costs lowered for the first two land purchases.
HL03New player onboarding flow adds Workshop guidance.
FeatureWorker Statue and Soldier Statue surfaced as top-level build menu entries.
EconomyFirst two land expansion purchases reduced in price to ease early scaling.
FeatureNew player tutorial nudges Workshop purchase before second income source.
BugfixCivilian count now updates immediately on House demolition, not on the next tick.