Five New Mini Wars Long-Form Guides Just Shipped
We just published five fresh playbooks covering Turtle Defense, the conquest snowball, late-game scaling, the Air Base meta, and the ten economy mistakes that quietly lose you rounds.
Quick announcement: five new Mini Wars long-form guides just went live. Combined with the three already in the codex (Beginner Opening, Economy-First Build Order, Air Rush Conquest Playbook), the Guides hub now has eight full playbooks covering every major archetype and decision point. Here is the rundown.
§What is new
- Turtle Defense Guide — full defensive playbook for surviving an aggressive lobby and converting into a counter-attack.
- Conquest Snowball Strategy — how to chain three or four conquests before the lobby has time to fight back.
- Late-Game Scaling Guide — the Reactor / Data Center / Black Hole Generator endgame skeleton in detail.
- Air Base Meta Guide — deep dive on why Black Hawks dominate and the exact counter package every defender needs.
- Economy Mistakes to Avoid — the ten silent income leaks that bleed mid-tier players for twenty minutes.
§Where to start
If you are new to the game, read the Beginner Opening Guide first, then the Economy Mistakes to Avoid guide — those two together cover roughly 80% of low-rank losses. If you are already a regular and want to climb, the Late-Game Scaling Guide and the Air Base Meta Guide are the highest-leverage reads. If you keep getting invaded early, jump straight to the Turtle Defense Guide.
All eight guides are cross-linked into the Buildings, Strategy, and Systems detail pages — so if you land on a specific building like the Air Base or a strategy like Economy First, the Featured Playbooks block at the bottom routes you to the deepest read on that exact topic.
Combined word count across the 8 guides: roughly 18,000 words of playable Mini Wars strategy. All free, all up to date for the May 2026 Live Build.
Deeper Reads on This Topic
Long-form playbooks that go deeper than this recap — full build orders, decision points, and the counters that decide most rounds.
Beginner Opening Guide: Your First 10 Minutes
A step-by-step opening for new Mini War players — the right buildings in the right order, the one purchase that beats every other, and the trap that kills most first runs.
Economy-First Build Order — From Farmhouse to Black Hole
The full economy-first arc: how to bootstrap from a single Farmhouse into a Nuclear Reactor + Data Center skeleton, and what the long-haul Black Hole Generator path actually looks like.
Air Rush Conquest Playbook — Black Hawks + Missiles
The mid-game power spike that turns the lobby on its head. When to commit to the Air Base, how to time your first invasion, and why two Missile Launchers always beats three.